
Izo Alabaster
Repo Industries R.E.P.O.
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Posted - 2008.09.28 14:41:00 -
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Originally by: Ceremony Garp
However, there is one question I have to ask. That is, if those amongst you with this violent affliction, lol, see a Falcon in the system does this halt you from taking people on?
Yes, and I'm sick of seeing small gang PVP ruined by falcons. 1 falcon and a group of 3 other ships, all skilled players, can take on a group of 6 equally skilled players in equal ships, who don't have a falcon, and the smaller group with the falcon on their side will massacre the larger group. It's completely destroying small gang pvp. Winning isn't decided by who has more skill, or whether or not you fit your ship properly or fly it well, and it's most certainly not decided by choosing whether or not to fit ECCM. It's a matter of whether or not someone in your gang has a falcon alt in system to counter your opponent's falcon alt.
Quote: I had neglected to keep a sharp one on my scanner and a Falcon showed up. I ended up getting toasted even though it took some time.
Regardless of whether you had an eye on your scanner, the falcon would've popped up seemingly from nowhere. They can warp while cloaked.
Quote: Would any of you still engage knowing there is a Falcon around and if so, do you think this [the Falcon] is spoiling things a wee bit too much?
I would only have engaged if my falcon alt was ready and had the appropriate racial jammers and ECCM to counter their falcon. The only reasonable counter to a falcon is another falcon set up to counter falcons.
The falcon fanbois will disagree, and site a variety of supposed ways to counter falcons such as:
ECCM - Doesn't work. Falcons still only need 1 racial ECM to keep a battleship jammed or in the process of retargetting 70% of the time or so, effectively removing 4-5 ECCM equipped battleships from the field.
Sniper ships - Sure, great if you can actually hit out to the 150-210km that falcons like to call home, but almost no ships can deal enough damage to keep them from just warping out and warping back in and jamming again. If you're flying in a small gang and bring a long range fitted ship, you've weakened your gang by doing so, and it will probably lose to similar gangs who don't have a falcon and fitted entirely for close range fighting. Awesome. 
Not to mention the falcon will just devote a racial jammer to the sniper ship and continue unimpeded.
Arazu/Lachesis: With an optimal range of 45km for the sensor damps, and a max targetting range of 140km for the Arazu, you only need to close around 20 to 70 km before you can actually lock the falcon (140km max targetting range), and then another 95km until you've got him in your damp's optimal range and can actually dampen him reliably. Meanwhile, he's either jammed you and warped off, warped off long before you got him into scram range, or your whole gang has been killed while you were trying to close the distance on the falcon and he had them all jammed. NOTE: Remote Sensor Dampeners are so underpowered that you're better off fitting ECM and Signal Distortion Amps and attempting to out falcon the falcon than try to dampen him with RSDs.
Interceptors. Lousy ships to bring to a fight; they only do one thing well and that's putting a point on something. A pointed falcon can just jame them and warp off, or ignore them and simply continue jamming the fleet.
In short, the only way that a gang with a falcon in it doesn't dominate a similar gang without a falcon, is if the falcon pilot plays extremely poorly (applies wrong raical jammers to wrong targets, doesn't understand how ECM works, allows himself to miraculously get popped, doesn't stay aligned to a safe/planet/anything, goes AFK during the fight, loses connection, lightning strikes his computer, CCP nerfs it, etc.)
Perhaps they should change Falcon/Rook bonuses to ECM and Defender Missiles?
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